MMOEXP: Diablo 4 has attracted a lot of attention from players

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Ludwighench
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As a highly anticipated sequel, Diablo IV Gold has attracted a lot of attention from players since its release. However, as the game progresses, especially with the launch of the third season, Season of the Construct, some players have encountered many problems during the experience. Among them, the Collapsed Vault, as one of the important contents of the season, was designed as a challenging dungeon, but its actual experience has caused many dissatisfactions and complaints. This article will analyze this problem from multiple angles and explore the reasons behind it and possible solutions.

In the setting of Diablo 4, Vault is one of the important mechanisms that connect players to the game world. They not only provide rich rewards, but also enhance the immersion and exploration fun of the game through complex puzzles and traps. According to official information, Vault is one of the key contents for players to explore in the "Season of Construction". Players need to unlock these dungeons by completing a series of tasks and obtain corresponding rewards, such as legendary equipment, skill enchants (Affixes), etc.

For example, Collapsed Vault is an important dungeon in the Kehjistan area. Its rewards include Aspect of Cyclonic Force, which is a legendary feature that is very beneficial to Druids. It can provide wind element armor and buffs to surrounding friendly units. Therefore, from a design perspective, the introduction of Vault is to enrich the game content and enhance the player's exploration experience.

Although the official detailed the original intention of the Vault design, many players were disappointed with the performance of Collapsed Vault in actual experience. According to feedback from the player community, the design of Vault has the following problems:

In Collapsed Vault, players need to complete a series of tasks, including defeating enemies, collecting items, placing statues, etc. However, the process of these tasks often seems repetitive and lacks novelty. For example, in the task of "Returning the Ancient Statue to the Pedestal", players need to first clear all enemies and then place the statues in a specific order, otherwise they cannot continue. Although this design is technically reasonable, it places higher demands on players' patience and operating skills, causing many players to feel frustrated.

In addition to the process design, there are some obvious bugs in Vault, which seriously affect the player's experience. For example, in the task of "Defeat Enemies in Unstable Ramparts", after clearing all enemies, players will encounter a door covered in fog, which should have risen, but it did not. Players need to leave the dungeon and re-enter to open the door. This temporary bug forces players to try again and again, increasing the frustration of the game.

Although Vault provides rich rewards, the ratio between its difficulty and rewards is not ideal. Many players said that Vault is difficult and the rewards are relatively limited, especially for those who have not completed all the tasks or have not reached a sufficient level. In addition, there is a certain unfairness in the reward mechanism of Vault. For example, some rewards can only be Diablo 4 materials for sale obtained through specific Vaults, and the conditions for obtaining these Vaults are very harsh.
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